If this information is not provided, the newsletters will not be made available. Fans of NAMCO’s hit fighting game series, Tekken, will love this realistic-looking sequel. Required information is indicated by an asterisk. This unique-looking piece is in its original, dedicated cabinet. In the event of a dispute, you can refer the matter to the French National Commission for Information Technology and Civil Liberties (Commission Nationale de l'Informatique et des Libertés). You may exercise these rights at any time by using the unsubscribe link in the newsletters or by e-mail. You have the right to request, access, rectify, delete, oppose for legitimate reasons, and transfer all of your data, as well as the right to formulate specific and general instructions concerning the storage, deletion and communication of all post-mortem data. This data is stored until you revoke your consent, and is intended for use by Bandai Namco's services responsible for customer relationship management. Such data processing is carried out only with your consent. So things like that have not changed at all lol.In accordance with Regulation 2016/679 of 27 April 2016, your full name and email address will be used by Bandai Namco for the purpose of providing you with a newsletter and information about Bandai Namco's activities. I also remember beating Top players with characters like Wang in T5 in tournament when I first reached my peak years, and then them running to the forums to claim how he was "broken" (Wang broken? Really lol) and any Noob can place with him instead of admitting they were outplayed by a low/mid character. I still remember some people trying to say Jin was "fair" and to "learn how to fight him", even though it was obvious to anyone with half a brain how broken he was. The only thing though is that the downplaying and salt was still the same then as it is now. There was a lot less bs posting, less "who is Top 10" and much more tech sharing, character strats, etc going on. I agree it was more for the competitive players and very few casuals frequented. He was always at an advantage at every phase of the match, at any point, it was always in his favor and you had to overcome the odds. Those were the main things that just made him too much and straight broken. The problem was that 2,1 was a suction type move that pulled him in close to you, was incredibly fast, and like +3 on block Lolol! He could bulldog you at will with this and fish for CH's or pop ups. They could do 2,1,3 which you had to respect so you wouldn't be CH by the 3. Great damage fast 2,4 poke that KD for a free D4 into godlike oki. 2frame start up, parried everything in the game except lows, 20 frame punish window after parry. One of the most godlike strings in fighting game history. One of the best tracking moves, just frame unblockable, comboable, 75% juggle'd after damage, guaranteed on CH, fast start up. Jin, Steve, and Nina were by far the 3 most dominant characters, but Jin was a God amongst men. The new generation will never get that experience of our arcade dungeons. Going to the arcade almost every day and placing quarters in a row on the top of the arcade machine for next game haha!!! Godlike times. I had a notebook from things I printed off of the Internet for my characters lol. I was 19 years old, and just stepping up. It was right before I hit my peak as a high level player in Tekken. Epic memories, or should I say nightmares.
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